Sunday, December 20, 2009

Game of the Year 2009 (?)

The end of the year draws near which invites a lookback on the last 12 months and with video games it is no different. All of the podcasts, magazines, websites are all readying their lists now that all the big tentpole releases are out of the door, but what about yours truly? The long absence of an Insert Coin qualifies me to give the definitive answer of course, but for me who can be considered as part of the core demographic, this is probably the best and worst time of the year.
This year saw the sequel to Call of Duty 4 Modern Warfare, and so a lot of games have pushed back their release to the new year to get out of the way. Even so, the fall period still offers a rich bounty of top games, and for a gamer like myself, who wants to play and experience all of these great games, there simply isn't enough time to give them all a go and then give a solid response to the question "What is your game of the year 2009?"

Saturday, December 19, 2009

Streaming from a Mac (Surviving the transistion)

iMac goodness...Image by [kilodelta] via Flickr

A few weeks back I was moaning of hard drive trouble. It seems that the PC I built a few years back has been pretty demanding on the hard drives as I've had a couple of failings over the last 3 years or so. I've been very keen on moving to a mac of some kind for some time now, and with this latest hard drive failure, now seemed a good a time as any (although my bank manager might say otherwise). I have actually had a Mac Mini for quite a while but never really moved over to it - it lacks the intel processor to allow me to bootcamp into Windows if and when I needed to so the Mini just got the occasional run out but nothing more.

So I decided to take the plunge and purchase some kind of Mac. I was tempted by a Macbook Pro, but I would have been paying an extra premium for the portability which I would never really need. No, in the end I decided on one of the new iMacs - the "baby iMac" as my good friend Jackson has named it as it is the entry model on the new line of iMacs that were released earlier in the year. Technically with it's 21.5" screen it is an upgrade from my 20" Samsung monitor, it's super quiet compared to the set of fans plus GFX card which would get noisy even when idle. I'm not a PC Gamer at all - I have two dedicated boxes under the TV for that itch, so ultimate performance is not crucial for me. Plus I can always boot into Windows if I have the need which hasn't been that often - at the moment the only reason I need to is that there are no snow leopard compatible drivers for my old crappy Lexmark printer. Again, I don't do *that* much printing so again it's not an issue.

For the most part, it has been business as usual now that I have a stable machine once more, but there's a couple of alternatives I've found (and will probably continue to find) for Mac OS X, but this post will concentrate on the media server options which I needed to desperately carry on my demand to watch content via the Xbox360/PS3 and the TV downstairs, rather than sat at a desk.

Monday, November 16, 2009

#3 Driving in my Car (a test...)

Inspired by Scott Johnson's "Diary of a Cartoonist" podcast, I'm trying out the ol' podcasting + driving combo.
The quality is variable as I basically describe my commute home with some heated observations of the other road users around me. The music has been provided by my car's stereo and I apologise for my brief singing. Anyways, it was a fun experiment which I may do again.
ENJOY!




iTunes link

[MP3] Download the episode [27:44] (Right click, Save as)

Thursday, October 22, 2009

#5 Button is Best!

The grand prix in Brazil has crowned the world champion for the last 4 years and this year was no different with Jenson Button finishing 5th - just about enough to limp over the finishing line and make it mathematically impossible for anyone else.
These posts haven't been that frequent (as is the usual promise) but I am thrilled that Jenson got the job done and is now World Champ 2009 - the first ever consecutive british driver and the 10th driver to clinch the title in the sport's history.



Monday, October 19, 2009

Gamechanger, part 2

Continuing on from last time is the second part of my "gamechanger" post which only exists as I rambled too much in part 1. I picked up my car on Saturday and over the course of the weekend and today's commute I must have easily travelled 100+ miles. I am a little nervous when first starting off on a journey - it's a little scary

I took some snaps in between the time of running over flowerbeds at my Nan's house - "you got the one with the sexy arse" exclaimed my friend Carl when laying eyes on what has been my most expensive purchase EVAR!!1 Seriously, the only way I will top this is buying a house, or a more expensive car.


Thursday, October 15, 2009

Gamechanger, part 1

First you have to learn how to put the 'L' pla...Image by canonsnapper via Flickr
The blog has been quiet of late for a number of reasons. One of those reasons has been the summer (stretching onto Autumn, more about that later) of me learning to drive. I've alluded to it in various tweets and also my first (and currently only) iphone app review post where I looked at some apps to help with the theory test. Well I managed to pass the theory back in June, put in my practical test straight away and failed at my first attempt in August. Not to be beaten, I put in for it again and passed the second time round at the end of September, and there was much rejoicing.

This weekend I am heading back to Shropshire to take the final steps and secure my first car - a pretty cool red Fiesta (low mileage, good condition *thumbs up*) and the realisation that being able to drive really is a gamechanger.

Monday, September 21, 2009

0 Days Without Crisps

Potato ChipsImage via Wikipedia
It's Monday and time to continue a trend of promised new and positive habits only for them to fall apart midweek. Often that involves maintaining a regular (and high) attendance at the gym - there is really no positive benefit to going only once or twice in the week, well that's what I've found anyway. Another positive habit that keeps getting restarted is a better diet which brings me to the title of this post - the countdown ( or up) has started -- today is 0 days without crisps.

Tuesday, September 15, 2009

Google Analytics and Censorship

Image representing Google Analytics as depicte...
A bit of a meta post this one. Google analytics is a free service that anyone with their own website, even just a simple hosted blog like this one should give a try. google analytics is basically a site usage reporting tool - a big step up from the hit counters of the internet's infancy.

The statistician in me loves to pour over the reports it offers and it's always interesting to discover how people find this blog and also what they check out while they're here. I usually check once a month or so and see how the latest ran has been received etc and to see where I get he visitors from. I've linked the blog from my facebook profile, my Twitter and other social bookmarking sites so the majority of direct traffic comes from there. the other traffic comes from search engines like good ol' google. i can reveal that the most popular searches have been along the lines of "gym motivation" thanks to the couple posts I did on that and also Jonathan Ross whose podcast I wrote a review of - I guess the scandal with Russell brand has kept those searches going. There is of course some gaming and f1 searches due to my leaning toward writing about those subjects. in the past I've tried those search terms which have led people here and fair play to them digging deep through the search results as they didn't show on the first couple of pages for me!

Tuesday, July 07, 2009

Getting in on the act...


It's very predictable for me to start a new post by exclaiming how long it's been since my last post. Avoiding that common pitfall (whilst simultaneously referencing it), let's move on to something that has been preoccupying my time and that's my lovely new iPhone, yay!

I sent out a twitter update a while back of a sudden urge to have an iPhone. Fortunately, Apple have announced an updated iPhone at the WWDC in June for the last couple of years, so I didn't have long to wait.

Long story short, I now have an awesome iPhone 3Gs which I stoked to have. One great thing about the iPhone is the breadth of the app store where you can install applications (or "apps") onto the device. The problem arises when trying to find the quality in the mountain of offerings already available - often there are several apps that do . To that end, I'm going to get in on the act of app recommendation as that method has developed as a way to counteract the difficulty of finding the needles in the haystack. I'm not claiming to be a definitive source (at least, not yet!)

Monday, June 08, 2009

#4 Jenson Button, F1 World Champion 2009 (?)

Yep, I really am going out on a limb here - Jenson Button will be this year's F1 World Champion. Is there anyone out there that wants to bet against me?
The F1 season is quickly approaching half-distance, We've just had the Turkish GP and Silverstone is in less than 2 weeks. Button has chalked up six victories in the seven races so far. Now that's definitely Championship-winning form, but it seems to be the British way to lack the self-belief in our sportsmen. I won't go on about the fairytale of how this team that almost-never-was, I will throw out some thoughts on how I feel this season is pretty much decided (whether that's a good thing or bad...)


Wednesday, May 27, 2009

I'm leaving on a Jetplane...

Continuing my posts detailing my trip to the US further and looking back on my Trans-Atlantic flights, a really big deal for me. I've only been on a plane once before (twice if you count coming back :D).

Unfortunately I didn't take any pix, the authorities may have thought me a terrorist after pointing my camera at airplanes and security personnel was my paranoia. Anyways, to brighten up the site enjoy another *random* snap taken on my travels.

Note: It's a pretty obvious sign that I play video games too much that I thought of the Dead Air finale from Left 4 Dead when getting on the plane...



Monday, May 18, 2009

I wanna be in America (Again!)

Long time no see Blog. Yes it's been a while, but at least 10 days of my absence can be accounted to my visit to America. It's been about a week since I got back, and well there's loads to blog about, but a combination of jetlag, work and general laziness means it's taken this long to post.

So you can expect my next few posts to cover the fun times that were had during my time in the US, although this post is tainted with sadness. The main reason (maybe joint with just visiting any part of the US in general) for my visit was my good friend Andy's wedding, and having received an invite last year, it's been something I've been very much looking forward to - in fact, I would go as far to say that it's was and has been the highlight of my 2009. The sadness comes that with the trip now over, I must return to my shitty existence with nothing obvious on the horizon to look forward to (There's the trip to France for Le Mans, but that's about it).

Trying not to feel down, it kinda feels like the start of a new year, or more accurately a restart. The break gave me an opportunity to refocus on my goals for the year. I set myself 3 main resolutions, and well progress hasn't been great. Those resolutions being: Learn to drive, Get a new job (ideally in the Shropshire area) and get a lot fitter with the help of the gym. Honestly, only the third one I've made any progress in, and to be honest I have been quite slack in the weeks leading up to my trip.

To that end, I leave you with a pic I snapped in my first visit to a Walmarts (proving that I still am really juvenile) and to watch this space for more US trip related posts.

Thursday, April 16, 2009

#3 One diffuser to rule them all...

I delayed this post until the decision by the FIA on the legality of the rear diffusers which some of the teams are running and gaining an advantage with. As expected, the decision went in favour of Brawn, Toyota and Williams with the diffuser getting the all-clear.


Thursday, April 02, 2009

#2 F1 is back! (Round 1: Australia)


Hey ho, the new season of Formula 1 kicked off in Australia and what a great opening race we were offered. Ignore the fact that it's been about a year since my last Sports Thoughts and read on for some of my thoughts on the race at Melbourne and the rest of the championship.

Now this year sees a big shakeup in the rules and regulations in terms of car design, I won't repeat them here as a quick internet search will give you all the answers you need. What I will add is that there has been controversy surrounding the design of the rear diffuser - an element at the base and the back of the car. Three teams have interpreted the new rules differently and produced a radical design, which while has been confirmed legal for Australia, an appeal has been made and a decision will be made after the Malaysian GP.
One team to profit from adopting the controversial design are Brawn GP and they are responsible for the wonderful fairytale story at the season opener.

Tuesday, March 31, 2009

#2 Insert Coin Bonus Stage (part 1)

It's been a long time, but boy! is this a long one.
I'm been playing catch up with a number of video game reviews/thoughts/rants for ages, so I thought it'd be a cool idea to catch up in podcast form.
Featured games are: Viva Pinata: Trouble in Paradise, some afterthoughts on GTA IV after I finally completed it, Flower - the big game in a small package and closing off with some rather in-depth thoughts on Fable 2.

It's a double-edged sword as it seems unfair to try and squeeze it all into one, so I've broken into two parts, so apologies for the formal goodbye, I'll make it up next time.

As mentioned during the podcast, I may have forgotten some major pros/cons of a game so don't shun me for this being done on the spot - for the information that has been included, I've tried to be careful but there are some spoilers within, you have been warned. Enjoy.

Featured Music:
Intro/Outro - Pacific Theatre - Yourcodenameis:milo
When We Were Younger and Better, A Failsafe, Music is Music as Devices are Kisses is Everything, Little Victories - all by 65daysofstatic.
The Birth and Death of the Day, Welcome, Ghosts, It's Natural To Be Afraid, What Do You Go Home To, Catastrophe And The Cure- Explosions in the Sky
Quiet, There Are Some Remedies Worse Than the Disease - This Will Destroy You






iTunes link

[MP3] Download the show [51:33] (Right click, Save as)

Sunday, February 22, 2009

#4 What ever became of the likely (1UP) lads...

It's pretty common knowledge in gaming circles that 1UP got bought by UGO, coinciding with the end of the magazine EGM. Also a high proportion of the 1UP staff were laid off, and a consequence of that as far as the Podcast Reviews is concerned is the unfortunate death of many cherished podcasts that I held dear - also I'm annoyed that I wrote a huge post over the Christmas break concerning the 4 podcasts of theirs which, for the most part, are no longer about.

Fortunately, these 1UPers which I had so readily welcomed into my heart, would not go down without a fight, and they have now established new podcasts/shows and this post is a little look at them, passing on the links to help these guys out.

Saturday, February 21, 2009

#16 Left 4 Dead

There's one game recently that has dominated my online play, and that game is Left 4 Dead - Valve's co-op shooter set in a zombie apocalypse (also available on PC). This is a game that whilst does offer an offline, single-player, can only truly be experienced properly with three others WITH headsets and that is crucial - having your teammates shout out for help, berate you for failing to save them when surrounded and offer congratulations for pulling through a nasty scrape is genius. The simple fact that playing through this game, makes yourself and others emote so is testament to the quality of title here.

What do I think of this game? Simply awesome. Is that not enough for a review?… Fine, click for more.


Left 4 Dead has you play as one of the four survivors through four themed campaigns, the premise being that you must work and help each other through zombie-infested streets, houses, sewers etc towards a hopeful rescue. These campaigns are full of movie set-pieces and cliches, the impression further cemented by the movie poster loading screen when the campaign starts. Each campaign is split into 5 "chapters" or levels with a "safehouse" being the goal at the end of each chapter. Each campaign builds to its finale where the survivors have to call for the rescue vehicle (a helicopter in one scenario, a yacht in another etc), and then hold out against waves of zombies until it arrives.

The beauty of the game is in its ability to induce panic even when there may not actually be that many zombies running at you. Holding down the trigger as you try and mow the advancing numbers down and your accuracy will suffer, which only adds to the panic as you begin to struggle to clear these zombies.

Along with the finale set pieces, there are also chokepoints throughout the stages such as waiting for the elevator, opening an emergency door etc where you can no further until you initiate the sequence. Doing so predictably alerts the zombie horde to your presence, so get ready to defend your position.

To make progress through the levels even harder, the survivors will come up against boss or elite infected characters. The Hunter will pounce on an unsuspecting survivor and start ripping them to shreds. The Boomer will attempt to vomit over survivors - the Boomer's bile would attract the horde and the vomitees (I’m arguing for it to be a word) would become the sole target for the zombie pack. The Smoker has the ability to lasso with his tongue and drag them away from the other survivors. The Tank is a hulk-like super-zombie that can pummel a survivor to death, hurl slabs of concrete and requires all four to work together to take it down. Finally, there's the Witch that doesn't dynamically spawn like the others, but sits stationary - the choice is to try and sneak round and not disturb her - doing so equals instant incapication if she gets you. The intro movie does a great job of solidifying all this information so it all feels pretty familiar when you first start out.


The sound design in this game is deep and well thought out. All of these boss/elite infected all have their audio cues, plus even if they are missed, the survivors themselves will often announce them for you - and soon enough you'll be calling them out too. The music swells to indicate an incoming swarm plus the vocals of the four characters and the interchange between them are very entertaining. Drums beat when a roaring tank bursts out and the haunting melody coupled by crying indicates a Witch is close and gets stronger as you dare to get closer. Clicking in the left thumb stick will get your survivor to announce what they can see, whether that be a Boomer, weapons or even another survivor. When doing this with your other players, your player will shout their name if they are a fair distance away, and not if they're much closer, again it's these kind of minutia which make the game so polished. A fun departure we've developed is announcing Bill's name - I don't know why but it's hilarious - give it a try and let's spread this thing...


Players are able to carry 2 types of weapons, the 1st weapon being the pistol which has unlimited ammo (a 2nd pistol can be found to dual wield - although remember it's still the one trigger and not both like in Halo which I accidentally did my first time with it), the 2nd weapon can be a choice from a shotgun, machine gun or rifle, and this ammo is limited, but more can be found, along with gun upgrades, along the way. Players can also carry one health pack (restores majority of one's health), one projectile (more in a moment) and one lot of "pills" which offer a temporary health boost. Players can either carry a molotov cocktail or a pipe bomb, which zombies are attracted to the noise and light and then blow up taking out a large number.

The game itself actively rewards co-operative behaviour; if one person breaks off from the others, whether that be leaping ahead out of impatience, or being left behind, the game will punish that survivor, so it really is an "all for one" mentality, which everyone needs to adhere to in order to make it through. All players are able to heal themselves and more importantly heal each other. Pain pills which offer a temporary health boost can also be shared with other players. When other players have been knocked down or being pinned by a hunter or smoker, you can rush to their aid to help them back on their feet - but do it quick, once a player has been knocked down they are on borrowed time and very close to death. The beauty of the game is in its ability to induce panic even when there may not actually be that many zombies running at you. Holding down the trigger as you try and mow the advancing numbers down and your accuracy will suffer, which only adds to the panic as you begin to struggle to clear these zombies.

If the group stays in one place then don't think the game will cut you a break, the horns will soon sound and a swarm will be on its way.


Probably the biggest selling point of the game is the AI Director that serves to vary the experience every time mixed with these simple mechanics detailed above. The majority of the game's encounters are unscripted so it's not possible to learn what's going to be beyond the next corner and so forth - the AI Director will mix it up every time, throwing a swarm of zombies at you during one playthrough, and spawning a tank at the same point on the next playthrough. If your team is struggling then the director will ease up on the zombie swarms and offer more ammo and health. If the group stays in one place then don't think the game will cut you a break, the horns will soon sound and a swarm will be on its way.

Extra little options which again cement my opinion of how polished this game is are the option to call a vote in mid-game in order to change the difficulty, go back to the lobby, or kick a player as they keep running off/startling the witch. Also it's possible to take a break and the AI will take over. There are always the four characters (unless there have been deaths...) and the AI will take over (and sometimes do a better job).

Along with the campaign mode, the game also offers a Versus Mode where you get the opportunity to play as the infected. Four survivors play against four infected and it's the ultimate griefing mode. The learning curve is a quite steep at first when playing the infected, it takes a moment to work out how to maximise each infected's ability, plus you are taken out with one good shot most of the time, so it's best to plan and coordinate with your other zombie buddies. Once this initial slump is overcome, the game is terribly rewarding and strangely always fun to give the survivors a hard time. I found it best to take cues from where the AI director spawns the zombies, so Smokers go on rooftops, Boomers hide round corners and jump out to vomit etc. The game randomly selects either boomer, hunter or smoker as the infected that you spawn as, the witch is not an option (rightly so) and the option as spawning as a tank crops up most once a level and is awarded to one player, so that's always very cool, although it's never myself enough it seems. The versus mode scores the survivor team after each round, multipliers are awarded for the number that make it to the safehouse - despite this the playstyle seems to be at a quickened pace to give the infected team less chance to screw them over. After each round, the teams swap over and go again.

The main life in the game I think is the versus mode and also chasing the harder achievements in the campaign, such as completing all four on expert (very hard!)


Perhaps the only downside of the game is the fact that while the game's placement of the infected changes every time, the campaign setting is limited to the current four offerings, and it is this reason why some may feel that there's not much game here. I personally feel there it is enough, the number of hours I've clocked up should be proof of that. Plus, Valve are very good at supporting their games, and forthcoming DLC has been announced. This DLC will offer to play the other two campaigns in Versus mode and also a new Survival mode - no details have been announced but it's the next best thing after a fifth campaign which is what everyone, myself included, were hoping for. Despite it not coming in this first DLC pack, there's hope that more DLC will be released in the future.

Left 4 Dead was actually released last November, and I'm prepared to make it my Game of the Year for 2008. It is a true co-operative experience which I've not found in other games that boast a co-op option. I would repeat my sentiments at the very top, this is best played with others and soon you'll be crafting your ultimate zombie team in preparation for when the real undead apocalypse comes...

Thursday, February 12, 2009

#15 Race Driver: GRID



This is a belated review, but I finally managed to get round to giving Race Driver: GRID (or just Grid as the cool kids are calling it) a go, and for a racing game fan such as myself it was exciting to try out a new IP over the established heavyweights in the genre.
GRID is actually from the same people that brought you TOCA and the Colin McRae: DIRT (that seems a lot of capitals...) but was this game worth my 8 month wait?

First off, this game's front end-menus are incredibly slick. Upon loading the game you are offered with chunky 3D text that floats in your garage. This style carries over into the races themselves and is used very effectively when a particular driver is highlighted before the start as the cars line up on the grid by what I can assume to be your race engineer/voice in your head. More about the voiceovers later.


The game offers a career mode (more about that later), a freeplay mode where you can set up a custom race and of course multiplayer. Unfortunately, the online community has pretty much dried up upon playing now, but it does offer a voting system for those players in the lobby to pick the next race which is a cool alternative to the game generating a random race, or having specific lobbies for the differing race types. Anyways, let's concentrate on the single-player and in particular the career mode where you are most likely to spend most of your time...

The first step in the career mode (called Race Day) has yourself accept offers to drive for other teams in order to raise cash needed to start your own team. The main focus is running your own team, improving its reputation, attracting new sponsors and eventually expanding to accommodate another driver to race for you.

Once you hit this early landmark, progress through the career is very conventional. The career is spread across 3 continents - North America, Europe and Asia (predominantly Japan) - the progress on each continent is separate and broken into three tiers. Participating in events earns you reputation, which goes towards acquiring new racing licences which unlock the higher tiers, and also money which is used to purchase new cars and sign a better teammate.
As more racing licences are acquired, new events open up which offer greater rewards and exposure to better and faster cars - there are no surprises here.
A great feature in the career mode is the ability to acquire sponsors and palce their branding of your car. Each sponsor has a condition which if satisfied will pay out a bonus, much in the way that there is a bonus attributed to each driver offer available. At first, the conditions are pretty easy to meet - "finish the race" or "finish the race greater than 7th" but as the sponsors' bonus increase, so do the difficulty of these conditions, some only paying out if you win the race or to go to the extreme, will only pay out if you win without taking any damage - that's a toughie

GRID offers a number of different event types. From street races to grand prix race tracks; from head-to-heads to demolition derbies and drift challenges - the variety helps keep the racing fresh and a lot of different disciplines are covered. At the end of each season, participating in the Le Mans event is an option - initially driver offers from other teams are the only option until you can raise the funds to purchase your own Le Mans prototypes. The Le Mans event itself lasts 24 minutes and it's a shame that the trackside environment looks pretty sparse, although the transition from day to night and back again is a unique challenge.


For the events themselves, a really useful game mechanic can be found in the form of flashbacks. These allow you to pause the race at any time, rewind up to 30 seconds or so to erase your mistake and give it another go. This is especially useful when you have just written your car off in the wall, or have given away 1st place by screwing up on the last corner. It's also super convenient that access to the flashback is mapped to the back button, access is easy enough to become a reflex and is not hidden away behind menus.


Under the hood (geddit!), and the core game is not much more than a just above average racer. The game avoids the depth and minutia of Forza 2 and the differing handling of the cars doesn't even compare with that of PGR4. With regards to the handling, a lot of the cars feel very samey and more often than not suffer from oversteer, especially at slow speeds to the point that it feels unnatural.

While the game is lacking in car handling compared to PGR4, GRID injects more personality thanks in part to the voiceovers I mentioned earlier. PGR4 named all the drivers, gave them nationalities, and presumably different characteristics (although it was very difficult to tell), but it failed to humanize my AI opponents. Luckily GRID does offer more immersion, with each driver having attributes defined in skill, aggressiveness etc and also a potential preference for a particular discipline.

Under the hood and the core game is not much more than a just above average racer.


Back to the voiceovers, and at the start of the race, your race engineer will highlight a particular driver or team that could be a threat in the race. The same race engineer will give you constant updates during the race, letting you know who is currently in the lead, if there have been accidents and also updates on your position. If you reach the status of having a teammate, your race engineer will inform you how they are doing, and you will also get updates from your teammate as well. The teammates offer that personality, my first teammate was a whiny Italian who I eventually replaced with a stoned American surfer dude. It's little touches like this which enrich the experience so you're not just going through the motions.
Possibly the most notable and immersing hook is the ability to select your name from a list when you first fire up the game. Both your race engineer and the very attractive sounding woman that greets you when firing the game will use the name/nick you've selected - again, another great little touch. Don't worry, if your name isn't it their pre-defined lists, they do offer a number of nicknames as a next best thing - if only you could combine them into a super-duper nickname...


The AI opponents in the game are pretty impressive - when following two or more that are in close proximity to each other it's refreshing to see them realistically scrapping for position, and not following a set line like a number of racers are guilty of. The AI is prone to mistakes, often after being hounded by someone close behind, they'll often slide, skid and sometimes completely spin out - which all adds to the realism and helps give a sense that you're not just racing against 7 bots.

Overall, GRID is an OK-to-good arcade racer, a case of more style than substance. That being said, features like the flashbacks and the voiceover work help this game stand out from the crowd - there's a lot of enjoyment to be had here but it does get a bit samey after a while.

Saturday, January 31, 2009

#1 Rough round the edges... (You Know)


And so a podcast is born. Yes, episode #1 of Your New Favourite Podcast is finally out!

This first one is a little rough round the edges plus it's my first go at editing out all my "umms" etc but I'm just happy to get it out the door - I've been promising it for a long time.

Topics covered include some admin, quick mention to some upcoming reviews and a healthy rant about recruitment agencies and the the interview process, while I play Civilization Revolution - link to my review as mentioned in the podcast/audioblog.

As to the frequency of these, I've yet to make my mind up but expect the next one in a couple a weeks as I'm pretty busy (but not too busy as to play games and record my angry thoughts seemingly...)

For now, enjoy, leave comments, feedback or even topics/questions you want me to throw my two cents at.

Featured Music:
Intro/Outro - Pacific Theatre - Yourcodenameis:milo
When We Were Younger and Better, A Failsafe, Music is Music as Devices are Kisses is Everything, Little Victories - all by 65daysofstatic.





iTunes link

[MP3] Download the show (21:38) (Right click, Save as)

Monday, January 26, 2009

#0 On The Box!

The team here at Your New Favourite Blog have been busy expanding and we're (read: I'm) proud to offer a new themed post - On The Box.

The whole purpose of the new themed post is to throw out some thoughts regarding TV and Film - praise those faves of mine and berate those poor offerings that I was tricked into watching.

Anyways, stay tuned and expect On The Box to be a fairly regular occurance. I have mentioned in the past that I am a subscriber to the LoveFilm service so get to watch Films on a regular basis. Also there's a number of highly anticipated shows that have started up in recent weeks: 24, Lost, Scrubs, Battlestar Galactica and there's also older shows like the Wire which I need to get back into so it's not like I'll be struggling to find stuff to cover.
I leave you with a link to an old rant about Peter Jackson's King Kong, oh dear... I mean enjoy!

Wednesday, January 21, 2009

#14 I need a Civ Rev here!


Apologies, that's a very dubious play on words used for a title. I am referring to the game Civ Rev, or Civilization Revolution to give it its full title. This is the latest iteration of the popular Civilization series and the first to appear on consoles, hence the "Revolution" in the name.

For those not in the know, Civilization is a turn based strategy game where you are the leader of one of 16 famous civilizations (Caesar for the Romans, Cleopatra for the Egyptians, Queen Elizabeth for the British etc), and you are tasked with developing and improving your civilization, befriending other civilizations, eliminating others, and guiding your civilization towards one of the four victory conditions. Those being Economic (Building the World Bank), Democratic (Constructing the United Nations), Space (Building a craft that reaches Alpha Centauri) or Domination (Eliminating all other Civilizations from the World Map). Now Civ Rev is based on Civilization 4 (the most recent PC release), but has been simplified and streamlined to create a simpler and faster version of the game, no doubt to suit the console player that prefers a shorter experience, because of a shorter attention span maybe?...



The game primarily involves adding buildings to cities, creating wonders, even creating new cities and roads to link them up, not to mention units used to defend your own cities and attack others. As to be expected, different buildings offer specific attributes, like the ability to increase production or gold etc - these kind of mechanics have been forged long ago so there are no big surprises but the interface makes it very easy to mange build queues, production priorities.

Always with real-time strategy/turn-based strategy games, the control scheme is very important and especially with the PC pedigree the game has, there is a lot of stake here. Fortunately with the simplified gameplay, the controls work extremely well on the controller – if anything, the fact that the game is turn-based lends itself very well to the consoles.

it is so very easy and comfortable to drop into the “just one more turn” mentality


Whether it be moving units around the map, browsing buildings to potentially build or switching between cities is all incredibly straightforward, although navigation can get a little laggy towards the end of the game when the map is much more densely populated.

The game could also be considered a "Revolution" in terms of its graphical style. Civ Rev has taken a departure from the realism of the numbered games on the PC and uses a cartoony style, in particular the advisers/toons which appear during the game. They are charming enough but their verbal uttering in a made-up language akin to the Sims really started to grate, and I often reach for the OK button. The actual graphics are pretty average compared with current gen expectations but does fit the cartoony style well.

Battle animations are enjoyable to watch and a strange compulsion comes over wishing the little buggers on - although the cartwheeling planes do look a little daft, especially when facing other planes. Towards the end of the game when the map is full of cities and switching between them zooms out the map (you do get to see the curvature of the world which is quite cool) and this blue fog-of-war appears until it finishes zooms in. There is also some pop in as well which is a disappointment considering the level of graphical quality.


The sign of any great game is how difficult it is to put down. I probably sound like a broken record but the quickened gameplay is completely responsible – it is so very easy and comfortable to drop into the “just one more turn” mentality. Even though the game has been tailored for shorter play sessions, I often found myself completing a game from start to finish in one or two sittings.

Ultimately the game is a lot of fun but can get repetitive after a while. For each civilization, there are unique bonuses to be had when you progress through the different eras, but these usually become a formality when you reach the modern era. The Xbox 360 version was the one I tried and, predictably, there is an achievement for winning with each civilization, so if you care for them then they're an incentive to continue playing. The difficulty can be increased and this only serves to increase the aggressiveness of the AI opponents.


Speaking of the AI opponents, they lean heavily towards the aggressive and hostile end of the spectrum – Often alliances formed a mere handful of turns ago become threats of annihilation. With the randomly generated maps, your game can sometimes be doomed if your starting position is a little too close to another civilization. Also, a small peeve, but I found it terribly annoying that the AI could effectively hold me to ransom by offering X turns of peace in exchange for an important technology that I had spent a long time researching, but it seems not possible for me to do the same back – not fair!

Like a high percentage of this generation's games, the online play ensures its longevity. Playing online is exactly the same as playing a standard game against the AI. Players will compete on a random map with Barbarian villages, lost artifacts etc and the unpredictability of playing with other real life people can be very interesting and introduce a level of strategy that has perhaps been removed from the game, provided of course that the players stay in the game. Yes, Civ Rev games are now shorter but they can still easily stretch to a couple of hours, especially when waiting for the other human players to finish their turns.

I was immediately gripped by the demo when it was released and was very keen to play the full version ever since. After finally getting the game, I am very happy to sink a few hours into this - I've found it's very useful to play while I listen to one of the longer podcasts I subscribe to as there are no crucial story cutscenes to pay attention to, or online friends/players to chat to as I go. Whilst each civilization receives a unique bonus at the turn of each era, the playstyle is predominantly the same for every civ.


With Civ Rev, whilst the game is a lot of fun, the meat of the game is apparent from the get go - there are no plot twists, there are no climactic events, it's all very samey, which while enjoyable in brief playthroughs, has had to give away to other games thanks to the depth in quality of releases recently.

Monday, January 05, 2009

#5 Bring a civilization to its knees...

Or drive someone to insanity. These are two of the explanations of where the band 65daysofstatic draw their name from. The two explanations being that locking someone up for 65 days with nothing but radio static being played will turn them insane, or if a civilization is cut off from any outside communication, it will drive itself to anarchy. Whatever the reason is, these guys (also British :D) and the music pieces they make are simply awesome, other-worldly at their best.

65daysofstatic are an instrumental outfit, I guess you could label them as post-rock if you wanted to play that game. All I know after checking out a fair few instrumental bands, there is a satisfying urgency to their sound, as opposed to very quiet, subtle wandering pieces which groups like Mogwai are all too guilty of. No, what we have here is intricately layered guitars, keys, bass and drums - there are no vocals here and I feel that the songs are better without them. It's incredibly pretentious but I believe that having listened to the majority of their songs, favourites being "Hole", "Retreat! Retreat!", "While We Were Younger and Better", "Little Victories", the list goes on, that lyrics could not be found to fit these songs which now circle in my head. 65days are masters of the quiet/loud dynamic and expertly utilise the build-up to crescendo and then beyond. Some could argue that it all becomes a bit too formulaic, but they do enough to keep it fresh, and I'm happy for the adventure that I'm taken on...

You get the feeling that every little bit of feedback is completely purposeful, every tiny amount of leftover buzz from quick slides and chord changes are all there to provide something, to add to the whole.


That being said, it's not all dreamscapes and audio wet dreams, some of the material does miss the mark, and especially their remixes including famous pop songs like Christina Aguilera's "Dirrty" I could happily do without. I have to qualify this that not all their work is perfect, but their highs more than make up for their lows. In particular the song "Hole" is a 4 and a half minutes roller coaster for the ear. Each of the elements working together but each doing their own thing, keys being delicate and enchanting, guitars that dance a melody and swell to meet the drums and bass - they are loud and distortion laden when they need to be, and only when they need to be. You get the feeling that every little bit of feedback is completely purposeful, every tiny amount of leftover buzz from quick slides and chord changes are all there to provide something, to add to the whole. The whole song ebbs and flows together - the drums and bass forever keeping the pace and explode at the "choruses" but never take over. In fact, while some songs do suggest that drum machines, pre-recorded drum loops may have been used, I think the drumming featured is some of the best I've heard, World class. Every listen is slightly different I find, focusing on a particular element whether it be the drums, the keys - each element on their own is quite simple but as mentioned above, it's the layering which ties it all together. They might be considered a headphones band for this reason, I'd love to throw down the challenge and find someone that could not find something in their songs that they really appreciate.

Since starting to listen to 65daysofstatic, they have shot up my last.fm charts, Hole in particular is now my 2nd most listened to song if statistics are to be believed. All I can say is go check these guys out, at their peak, they really are something else, a combination of challenging your expectations the first listen through, and then the anticipation of the song going Boom! on subsequent listens.

For those already converted, a high five awaits you...

P.S. Excellent jogging/running music.